Explore projects
-
Updated
-
An Elite Force SP-Mod Source mirror as a common point of reference for adding Entities needed for SP-Map refitting.
Updated -
A modifaction of ioEF with increased limits for RPG-X2, now including the gamecode
Updated -
NOTE: All development is now done in the rpgxEF repo.
Updated -
-
-
The source code to Q3E Minimizer, starting at v1.51
Updated -
Quake III Arena / Elite Force asset viewer for Mac (OS9 + OS X Carbon)
Updated -
idTech 3 MD3 model viewer, with enhancements by Raven Software
Updated -
An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer) based on ioquake3 and ioEF.
Updated -
Final Source Code For Jedi Outcast - Forked from http://sourceforge.net/projects/jedioutcast/
Updated -
Final Source Code For Jedi Academy - Forked from http://sourceforge.net/projects/jediacademy/
Updated -
Public fork of ioQuake3, the community effort to continue supporting/developing id Software's idTech 3 engine technology.
Updated -
Engine conversion to support Star Trek Voyager: Elite Force Holomatch
Updated -
The open source, cross platform level editor for idtech games
Updated -
The original EF2GameSource updated so it compiles under Visual Studio 2012 and Linux
Updated -
Basic library for implementing neural networks including example implementations of specific neural networks (e.g. MLP)
Updated -
HaZardModding Coop Mod for Star Trek Elite Force II
Updated -
An Elite Force SP-Mod Source mirror as a common point of reference for adding Entities needed for SP-Map refitting.
Updated